ROOTED IN TRADITION. BUILT FOR PLAY.

Pass the chase.

Quick feet. Clever switches. One perfectly timed Kho.

A playground classic,
with a whole new pulse.
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Rookie0 XP · 100 to Playmaker
GAMEPLAY SPEED
2× top speed · instant speed & turns.
YOUR COURT

Keep your direction. Turn behind the poles. Give Kho from behind a teammate.

PLAY TOGETHER · 2–4 PLAYERS

One chaser. Your friends run.

No AI in multiplayer
Uses your player name. Host chooses court and speed above.

Create a room and share its invite link. Friends join on this game server; empty slots stay empty.

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YOU · CHASERSTeal Tigers
00 TAGS
◷0/20CLASSIC
AI · RUNNERSBatch 1 · 3/3 left
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20 TAGS TO FINISH · NO TIME LIMIT
TAG = 100 PTS
SUNSET COURT / CLASSIC
YOUR COURT. YOUR CHASE.

Move. Tag.
Kho!

Choose either direction inside your cross lane.
Cross its edge to commit.

20 tags · no time limit1 tap to replay
Keyboard + touch ready · Sound recommended
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CHASER RUNNER⇈ UP⇊ DOWNSEATED FACING
W A S Dor arrows to move
SPRINTHOLD SHIFT
EVERY ROUND BUILDS SOMETHING

Your next little wins.

0 rounds
YOUR LAST 5 · THIS MODE, COURT & SPEEDNo rounds yet

Golden kit at 60 XP. Cosmetic rewards; same playing field.

ON THIS DEVICE · REAL SCORES ONLY

The friendly rivalry.

Classic / Sunset

    Take turns on this device. Change the player name before a round. Each mode, court and speed has its own board; Daily uses today’s seed. Untimed 20-tag rounds have separate boards from earlier timed rounds. Earlier speed-setting scores stay saved separately.

    No account. No ads. Just play.
    01

    Move. Tag. Repeat.

    All modes: choose freely inside your cross lane. Crossing its edge locks your direction. Move behind either pole to turn or cross sides. Tag all 3 runners for the next batch.

    02

    Make a clever switch.

    Follow the facing markers: cyan points up, amber points down. Approach from behind to give Kho; tag within 3 seconds for +50.

    03

    Find your rhythm.

    Tags within 9 seconds build up to a 3× chain. Gold orbs refill sprint energy.

    THE QUICK PLAYBOOK

    It starts with a Kho.

    You control the team chaser. Tag all three coral runners to bring in the next batch. Tagged runners leave the court until their whole batch is out. Multiplayer supports 2–4 people: one person chases and up to three control runners. Between rounds, the host can press Next chaser to rotate roles. Everyone can sprint with the same stamina limits. Tagged runners wait until the whole active batch is out, then re-enter. No AI fills empty slots. All five solo modes follow the same core Kho Kho rules. Ultra Chase, Ultra Sprint, Classic and Chill finish at 20 tags with no time limit. Daily Challenge lasts 45 seconds with no tag cap. Ultra Chase adds three elite runners: R1 Weaver cuts between lanes, R2 Sprinter takes wide arcs, and R3 Trickster slips behind your direction. They spread out and anticipate pursuit, using the same normal running speed as your chaser. Use sprint and well-timed Kho switches to catch them. Ultra Sprint adds smart runner sprints with the same speed and stamina limits as your chaser. The small bars show each runner’s energy; amber means sprinting and RECOVER means exhausted.

    1. Move: WASD / arrow keys, or the touch joystick.
    2. Pass Kho: Line up close behind a seated teammate in their handoff zone, then press Space / K or tap KHO. Cyan up-arrows and amber down-arrows show the side each seated player faces. Approach from the opposite side; the ring and KHO READY label mark a legal handoff. Your teammate leaves on the side they face; you take their seat.
    3. Speed: Before a round, choose Low (2×), Mid (3×) or High (4×) in settings. The chaser and all runners reach running or sprint speed immediately. Direction changes and stops are immediate too, with no turn slowdown. Round goals stay the same.
    4. Sprint: Hold Shift or the sprint button for immediate sprint speed. Release movement to stop immediately; energy regenerates when you stop sprinting.
    5. Every mode: After a Kho, you can change direction within the highlighted cross lane. Your direction locks only when you cross its left or right edge. Keep that direction until you reach an end-pole zone or give another Kho. Cross the centre lane behind the poles, or give Kho to switch sides. Runners can move in any direction. Tags across the centre line do not count.

    Tag = 100 points. Tags within 9 seconds build a chain up to 3×. A tag within 3 seconds of Kho adds 50. Golden orbs grant 50 points and 3 seconds of free sprint. Garden cones block all players. Goals add XP at the end of a full round. Core movement and handoff rules apply in every mode. This is a short arcade adaptation with batches of three runners, not a full tournament match. Press P or Escape to pause.

    YOUR KIND OF CHASE

    Make it your court.